Monetisation Project - A23 Poker
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Monetisation Project - A23 Poker

Real Money Gaming

"A23 Poker is a real money gaming poker application, where poker enthusiasts come together and play for the thrill of winning."

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Retention Curve

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The retention curve flattens after M2 at about 9%. Although retention is little on the lower side compared to industry peers, monetisation can be done for a decent user base.



Deeper Engagement

The Users

Users

Casual

Power

Core

Age

35

28

42

Location

Vizag

Coimbatore

Gwalior

Company

Cab Driver

Business Manager / Professional Poker Player

Business / self employed

Estimated App Spends / month

Rs. 5-10 k

Rs. 50 - 90 k

Rs. 3-5 L

Marital Status

Married / Kids

Un married

Married / Kids

Where do they spend time & money

Spending time with family / Local new apps / Social apps

Fashion Brands / Poker community & events / Social Media/ Dating / Casinos

Local media apps / News / Family Time / Shopping / Markets

Buying Power

Extra money earned / Med risk player / low appetite

High stakes / Med risk player / high appetite

Well Off / Gambler / High Risk player / high appetite

Key Competitors for Wallet

Pokerbazzi, Junglee poker, Pocket 52

Pokerbazzi, Junglee poker, Pocket 52

Pokerbazzi, Junglee poker, Pocket 52

Decision to Sign Up

Signed instantly / Instant Bonus reward on signup

Plays on multiple apps / Rewards system / Opponent players / Trusted ecosystem

Brand & trust factor / Easy of onboarding

Perceived Value

Convience

Reliability and Trust

Convience

Frequency of Use / hrs per week

7- 10 hrs

20 -30 hrs

10 - 15 hrs

% of Users

30%

10%

20%

>50% of users are Core or Power users of Dunzo. Hence, monetisation can be done.


Willingness to Pay



Casual

Core

Power

How much would you pay for product

₹ 100-200

₹10k

₹50 - 1 L per / month

Would you pay for this just once or on a recurring basis?

2 times / month

4 times / month

2 times / week

What would make you pay more

Discoverability of features, Free Tournaments

- Better availability of SKUs.

Loyalty and reward systems

Wide range of SKU's

Loyalty and reward systems
Privileged features

Substitute Pricing

Core Problem solved

A23 Poker solves by providing easy access to play their favourite card game online with real people for money anytime (effort) .


Users are primarily buying for time and effort



Substitute way

Flexibility to use

Physical effort

SKU availability

Pricing

Core Users

Poker Baazi

High

Low

High

Med

Working Professionals
Business Professionals

Pocket 52

High

Low

High

Med

Working Professionals
Business Professionals

With Friends in Person

Low

High

Med

Low

Working Professionals
Business Professionals


Pricing Design

Who to charge

RFM Analysis


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Casual

Core


How much would you pay for the product?

Rs 10 - 20 per order

Rs 20 - 30 per order

Rs 30 - 40 per order

Would you pay for this just once or on a recurring basis?

- Recurring, for the occasional need.

- Recurring. Frequency is higher than Casual users and would prefer some sort of loyalty program with one time payment and benefits though. - Users will build larger cart value to cut down on extra fees.

- Recurring, as perceived value is high. - Would prefer some sort of loyalty program with one time payment and benefits.

What would make you pay more

Using more features of Dunzo if we have, - Better availability of SKUs. - Better pricing.

- Better availability of SKUs. - Better pricing.

- Wider range of SKUs. - More features like subscription for recurring needs (medicine, pet supplies, milk etc), etc


We should definitely charge Champions and Loyal Customers as their perceived value and willingness to pay is high. Potential Loyalists can also be charged but the willingness to pay is lower for them.


When to charge ?

  • Once the user has experienced a game by using the pseudo bonus.
  • Lost initial first purchase amount
  • Won multiple games


Perceived value is highest at -

  1. Redeeming winning amount (Money)
  2. Loyalty / Bonus received (Dopamine)


What to charge for ?

As we have seen earlier, access and output (effort) are what are valued most by A23 customers.


  1. Output (Effort) - Charge for getting huge amounts of players together at a platform
    Rake = Wager amount per table * by each player * Platform Fee
  2. Access - Charge for providing high reward tournaments with winnings
    Rake from Tourney = Entry Fee * No. of Players - Tourney Winnings


What is the core value prop currency?

Access to community of player playing for money (output / effort).


What is the core user action from user POV ?

If I will play with on this platform I will make more money in return (effort)


How to charge ?


Persona
(Business Professional)

Avg earning / hr

Perceived Effort

Frequency/month

Perceived Value vs Perceived Price, per order

How much to charge per wager

Potential Loyalists

700 - 900

1.5x

2

Rs 400 vs Rs 8 50x

Rs.8

Loyal Customers

2000 - 3000

1.5x

4

Rs 625 vs Rs 9 70x

Rs. 9

Champions

5000 - 8000

1.5x

8

Rs 750 vs Rs 9 83x

Rs. 9



How to show pricing

Add Cash page will depositing amount

  1. Subscription/Loyalty Program - Added Bonus , etc.
  2. Effort taken by system to reduce strain on user

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Variable Rewards


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Tournaments / high risk vs high reward

Effort Saved / Strike Out effect

  1. For reduced fee - broadcast in lobby
  2. In case of Tourneys display amount upon registration
  3. Show rake amounts (platform fee) deducted per hand upon amount added.


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